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<channel>
	<title>BigRedPimp no DSDev</title>
	<atom:link href="http://dsdev.bigredpimp.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://dsdev.bigredpimp.com</link>
	<description>BigRedPimpのゲームの開発 - Nintendo DS-related projects &#38; rantings</description>
	<pubDate>Tue, 08 Jul 2008 07:02:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>ICANN/IANA Gambling - Place Your Bets</title>
		<link>http://dsdev.bigredpimp.com/2008/07/08/icanniana-gambling-place-your-bets/</link>
		<comments>http://dsdev.bigredpimp.com/2008/07/08/icanniana-gambling-place-your-bets/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 07:02:16 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/?p=58</guid>
		<description><![CDATA[From StoneCypher&#8217;s blog:

ICANN has announced their intent to allow the registration of new gTLDs in a repeated auction process, starting for the princely sum of $100,000 for a handful of letters.  In IRC in debate the question came up how many vanity 1st level domains (hereafter vanity 1ld) would be purchased.

IANA / ICANN Gambling! [...]]]></description>
			<content:encoded><![CDATA[<p>From StoneCypher&#8217;s blog:</p>
<blockquote><p>
ICANN has announced their intent to allow the registration of new gTLDs in a repeated auction process, starting for the princely sum of $100,000 for a handful of letters.  In IRC in debate the question came up how many vanity 1st level domains (hereafter vanity 1ld) would be purchased.
</p></blockquote>
<p><a href="http://fullof.bs/iana-icann-gambling-place-your-bets-be-a-psychic">IANA / ICANN Gambling! Place your bets, be a psychic</a></p>
<p>My bet is 840. What&#8217;s yours?</p>
]]></content:encoded>
			<wfw:commentRss>http://dsdev.bigredpimp.com/2008/07/08/icanniana-gambling-place-your-bets/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Blog changes</title>
		<link>http://dsdev.bigredpimp.com/2008/06/05/blog-changes/</link>
		<comments>http://dsdev.bigredpimp.com/2008/06/05/blog-changes/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:31:29 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/?p=55</guid>
		<description><![CDATA[So I&#8217;ve decided to make some changes to the URL structure of my articles. If you&#8217;re here looking for a specific article after getting an error page, please be sure to update your links or inform the original poster that the URL format has changed.
]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve decided to make some changes to the URL structure of my articles. If you&#8217;re here looking for a specific article after getting an error page, please be sure to update your links or inform the original poster that the URL format has changed.</p>
]]></content:encoded>
			<wfw:commentRss>http://dsdev.bigredpimp.com/2008/06/05/blog-changes/feed/</wfw:commentRss>
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		<item>
		<title>Tutorial ideas</title>
		<link>http://dsdev.bigredpimp.com/2008/06/05/tutorial-ideas/</link>
		<comments>http://dsdev.bigredpimp.com/2008/06/05/tutorial-ideas/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:26:39 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/?p=54</guid>
		<description><![CDATA[So I&#8217;m pondering some ideas for a DS development tutorial and what I want to include in it. I&#8217;m thinking I&#8217;ll be putting it in a &#8220;how to make a game&#8221; theme rather than just showing people how things work. A few examples of topics I want to cover aside from the basics are:

Metatiles (small [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m pondering some ideas for a DS development tutorial and what I want to include in it. I&#8217;m thinking I&#8217;ll be putting it in a &#8220;how to make a game&#8221; theme rather than just showing people how things work. A few examples of topics I want to cover aside from the basics are:</p>
<ul>
<li>Metatiles (small tile maps that make larger tiles)</li>
<li>Background tile animation</li>
<li>Sprite movement &#038; animation</li>
<li>Parallaxing</li>
<li>Collision detection</li>
<li>SFX &#038; music (not sure on this one yet)</li>
</ul>
<p>I&#8217;m still brainstorming so any ideas are welcome. The tutorial will only cover libnds usage so you PALib zealots are out of luck. You may want to read my <a href="/palib-survival-guide">PALib Survival Guide</a> to find out why.</p>
]]></content:encoded>
			<wfw:commentRss>http://dsdev.bigredpimp.com/2008/06/05/tutorial-ideas/feed/</wfw:commentRss>
		</item>
		<item>
		<title>You&#8217;re on a desert island with your DS&#8230;</title>
		<link>http://dsdev.bigredpimp.com/2008/05/19/youre-on-a-desert-island-with-your-ds/</link>
		<comments>http://dsdev.bigredpimp.com/2008/05/19/youre-on-a-desert-island-with-your-ds/#comments</comments>
		<pubDate>Mon, 19 May 2008 10:06:42 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/?p=53</guid>
		<description><![CDATA[You are likely to be eaten by a grue.
I normally hate doing stuff like this as it&#8217;s completely out of character for me. However, my pride is interfering with my health &#038; well-being. The past couple months have been hell on my wife &#038; I and we&#8217;ve fallen on harder times than we&#8217;re used to. [...]]]></description>
			<content:encoded><![CDATA[<p>You are likely to be eaten by a grue.</p>
<p>I normally hate doing stuff like this as it&#8217;s completely out of character for me. However, my pride is interfering with my health &#038; well-being. The past couple months have been hell on my wife &#038; I and we&#8217;ve fallen on harder times than we&#8217;re used to. There have been a few times where I&#8217;ve gone a couple days without food in order to make sure my rent and other important things are paid. It&#8217;s really tough to keep focused on code that could prove to be profitable when you don&#8217;t even have the energy to stay awake.<br />
<span id="more-53"></span><br />
Again, this is not a thing I like doing and I don&#8217;t like to make a habit of asking for help. However, going out of character to do things you don&#8217;t normally do can sometimes help keep you alive &#038; well. If by some odd chance you&#8217;re reading this and would like to help, I&#8217;ve created a ChipIn widget to accept donations. If you do choose to help, I appreciate it very much.</p>
<p><embed allowScriptAccess="always" src="http://widget.chipin.com/widget/id/c93514ad4ab95bdb" flashVars="show_url=true&#038;color_scheme=blue&#038;event_desc=Things%20have%20been%20tough%20for%20BRP%20the%20past%20few%20months%2E%20If%20you%27d%20like%20to%20help%2C%20drop%20a%20couple%20bucks%20to%20help%20BRP%20stay%20fed%2E&#038;event_title=BRP%27s%20Pizza%20Fund" type="application/x-shockwave-flash" wmode="transparent" width="250" height="250"></embed></p>
]]></content:encoded>
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		<item>
		<title>FlashMe v7 Mirror</title>
		<link>http://dsdev.bigredpimp.com/2006/10/23/flashme-v7-mirror/</link>
		<comments>http://dsdev.bigredpimp.com/2006/10/23/flashme-v7-mirror/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 22:54:25 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/51</guid>
		<description><![CDATA[Just mirroring the FlashMe files since I&#8217;ve gotten a lot of comments in the past couple months wanting to know which version they were. My previous post was for v5 (if memory serves me correctly). The ones here are v7.
flashme.zip
flashme.nds
MD5: fa220267edb05f4386025d97e2168f3f
SHA1: 010224b1edddf8d881248a60d215b493cb1c1cd7
flashme_stealth.zip
flashme_stealth.nds
MD5: d4521d1f86232d11ee63562393b630f9
SHA1: 943ab02e5c22ff6c2beac11693053ef3aa9b0f5f
noflashme.zip
noflashme.nds
MD5: 8cdfc84f6882e1a988b776753b3e6a67
SHA1: fe3f72e28a85465c6a506d5cbf78edafe58ac33b
]]></description>
			<content:encoded><![CDATA[<p>Just mirroring the FlashMe files since I&#8217;ve gotten a lot of comments in the past couple months wanting to know which version they were. My previous post was for v5 (if memory serves me correctly). The ones here are v7.</p>
<p><a href="http://dsdev.bigredpimp.com/files/flashme/v7/flashme.zip">flashme.zip</a><br />
flashme.nds<br />
MD5: fa220267edb05f4386025d97e2168f3f<br />
SHA1: 010224b1edddf8d881248a60d215b493cb1c1cd7</p>
<p><a href="http://dsdev.bigredpimp.com/files/flashme/v7/flashme_stealth.zip">flashme_stealth.zip</a><br />
flashme_stealth.nds<br />
MD5: d4521d1f86232d11ee63562393b630f9<br />
SHA1: 943ab02e5c22ff6c2beac11693053ef3aa9b0f5f</p>
<p><a href="http://dsdev.bigredpimp.com/files/flashme/v7/noflashme.zip">noflashme.zip</a><br />
noflashme.nds<br />
MD5: 8cdfc84f6882e1a988b776753b3e6a67<br />
SHA1: fe3f72e28a85465c6a506d5cbf78edafe58ac33b</p>
]]></content:encoded>
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		<item>
		<title>WMB client updated for DS Lite usage</title>
		<link>http://dsdev.bigredpimp.com/2006/08/02/wmb-client-updated-for-ds-lite-usage/</link>
		<comments>http://dsdev.bigredpimp.com/2006/08/02/wmb-client-updated-for-ds-lite-usage/#comments</comments>
		<pubDate>Wed, 02 Aug 2006 20:27:29 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/49</guid>
		<description><![CDATA[It seems that the WMB client a lot of us use for sending our homebrew to our DS systems doesn&#8217;t quite work for the new DS Lite. The reason for this happens to be the 2nd range of MAC addresses (00:16:56 rather than 00:09:BF) that Nintendo has is being used on the Lite. The new [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that the WMB client a lot of us use for sending our homebrew to our DS systems doesn&#8217;t quite work for the new DS Lite. The reason for this happens to be the 2nd range of MAC addresses (00:16:56 rather than 00:09:BF) that Nintendo has is being used on the Lite. The new version supports both ranges so now you can send to both DS systems. Get the <a href="http://users.belgacom.net/nds/download/rt2560_app_wmb_1_5.zip">new WMB client</a> here.</p>
]]></content:encoded>
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		<item>
		<title>AOSS &#038; WFC profile data</title>
		<link>http://dsdev.bigredpimp.com/2006/07/31/aoss-wfc-profile-data/</link>
		<comments>http://dsdev.bigredpimp.com/2006/07/31/aoss-wfc-profile-data/#comments</comments>
		<pubDate>Mon, 31 Jul 2006 13:38:18 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/48</guid>
		<description><![CDATA[Recently, I bought myself a Buffalo Tech WHR-G54S router so I could fix some connection issues I was having with my old router as well as giving myself a new toy to play with. I decided on Buffalo not only because of some good reviews I&#8217;ve read but also the fact that it supports their [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I bought myself a <a href="http://www.buffalotech.com/products/product-detail.php?productid=117&#038;categoryid=30">Buffalo Tech WHR-G54S</a> router so I could fix some connection issues I was having with my old router as well as giving myself a new toy to play with. I decided on Buffalo not only because of some good reviews I&#8217;ve read but also the fact that it supports their AOSS technology. AOSS might sound familiar to those of you who read my Nintendo Wi-Fi post some months back. AOSS allows you to configure any supporting client device at the touch of a button (or 2). Why am I bringing this up now? I&#8217;d like to show off one of the little-used features of the NDS&#8217;s WFC config screen.</p>
<p>To give you an idea how it works, let me step you through the process I used.</p>
<ol>
<li>Install the host device (in this case, the router)</li>
<li>Tweak your network settings as you see fit</li>
<li>Go into your NDS&#8217;s WFC config screen (my game of choice was Lost Magic but any WFC-enabled game will do) and select an empty profile</li>
<li>You should have 3 buttons (duh) but the only one that is of interest to you is the AOSS one</li>
<li>Tap the button and then hold the AOSS button on your host device</li>
<li>The host and the NDS will start talking to each other to make sure they both support AOSS</li>
<li>Once they&#8217;re done, the host will send over the Wi-Fi connection config data and store it in the selected profile</li>
<li>The NDS will then verify that the connection works</li>
<li>That&#8217;s it, unless there was some sort of funky error. For that, see your manual/tech/guru/etc</li>
</ol>
<p>That&#8217;s it, really. Now onto the reason for this post.</p>
<p>When setting up my AOSS profile, I noticed that instead of the normal &#8220;Ready&#8221; text on the button, it had an AOSS icon. This made me believe that somewhere in the profile data lies an identifier that says if the profile is AOSS or not. Oh how I didn&#8217;t expect to find as much as I did.</p>
<p>Using the information from the <a href="http://www.bottledlight.com/ds/index.php/Firmware/UserSettings">User Settings</a> page of the <a href="http://www.bottledlight.com/ds/">NDSTech Wiki</a>, I decided to dive in head first. There was a good chunk of information missing and I figured I could find the identifier myself. Turns out that instead of finding just the identifier, I completed a good chunk of the missing information (about 69 bytes worth), thanks to AOSS. Rather than just dancing around the subject, I&#8217;ll post my findings here until they can be added to the Wiki. There&#8217;s still a bit more left to figure out (for instance, the 14 bytes starting at 0xF0 bother me) but that&#8217;ll come in due time. Follow the link below for the technical stuff.</p>
<p><span id="more-48"></span><br />
0&#215;00 - 64 bytes - 00s<br />
0&#215;40 - 32 bytes - SSID<br />
0&#215;60 - 32 bytes - SSID for WEP64 on AOSS host (each security level has its own SSID)<br />
0&#215;80 - 16 bytes - WEP key #0<br />
0&#215;90 - 16 bytes - WEP key #1<br />
0xA0 - 16 bytes - WEP key #2<br />
0xB0 - 16 bytes - WEP key #3<br />
0xC0 - 04 bytes - IP Address<br />
0xC4 - 04 bytes - Gateway<br />
0xC8 - 04 bytes - Primary DNS<br />
0xCC - 04 bytes - Secondary DNS<br />
0xD0 - 01 bytes - Subnet Mask<br />
0xD1 - 20 bytes - WEP64 key on AOSS host (see WEP64 SSID note above)<br />
0xE5 - 01 bytes - ??<br />
0xE6 - 01 bytes - WEP Mode<br />
0xE7 - 01 bytes - Status (0&#215;00 - normal, 0&#215;01 - AOSS, 0xFF - deleted)<br />
0xE8 - 07 bytes - ??<br />
0xEF - 01 bytes - Seems to be randomly set, may be priority<br />
0xF0 - 14 bytes - ??<br />
0xFE - 02 bytes - CRC16 of 0&#215;00 through 0xFD</p>
]]></content:encoded>
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		<item>
		<title>Random DS musings</title>
		<link>http://dsdev.bigredpimp.com/2006/07/04/random-ds-musings/</link>
		<comments>http://dsdev.bigredpimp.com/2006/07/04/random-ds-musings/#comments</comments>
		<pubDate>Tue, 04 Jul 2006 20:45:58 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/47</guid>
		<description><![CDATA[I was pondering my upcoming trip to the west coast (US, that is) and what would make the travel time fun. One thing I&#8217;d like to do is blog while I&#8217;m out. Sitting in the airport by yourself is boring so what better way to pass time than to write random thoughts to your blog. [...]]]></description>
			<content:encoded><![CDATA[<p>I was pondering my upcoming trip to the west coast (US, that is) and what would make the travel time fun. One thing I&#8217;d like to do is blog while I&#8217;m out. Sitting in the airport by yourself is boring so what better way to pass time than to write random thoughts to your blog. Since the browser choices are limited/shitty right now (at least until <a href="http://www.opera.com/products/devices/nintendo/">Opera DS</a> comes out), one could make a custom app to post. What would make a well-suited DS blog app?</p>
<p>&#8220;Must have&#8221; features:</p>
<ul>
<li>XML-RPC, Atom, e-mail interfaces for posting (would cover a good chunk of blog options)</li>
<li>HTML &#038; rich text editing</li>
<li>Multiple account support</li>
<li>Handwriting recognition &#038; keyboard entry</li>
</ul>
<p>&#8220;Nice but not necessary&#8221; features:</p>
<ul>
<li>*Voice recording (could be used for those podcast people out there)</li>
<li>**Photo/Video uploading via some means (FTP, HTTP, etc)</li>
<li>Plug-in based system to allow for more blog types as well as posting options later on</li>
<li>Templates for commonly-used formatting options</li>
<li>Anything else?</li>
</ul>
<p>* We could use the various CF/SD storage devices available for storing said voice messages via fatlib and post them somewhere (<a href="http://putfile.com/">Putfile</a>, for example)<br />
** Photos can be stored the same way as voice but there is a catch. Right now, there&#8217;s no means of taking photos from the DS other than pulling them off pre-existing media (again, CF/SD). A nice addition to this app could be some sort of cart (using the GBA bus) to interface w/ any USB-enabled camera via <a href="http://en.wikipedia.org/wiki/Picture_Transfer_Protocol" title="Picture Transfer Protocol">PTP</a>. This cart could then save the pictures to our various mediums for use when posting.</p>
<p>The way I see the photoblogging working from a DS is that you start a new post, tap &#8220;Attach Photo&#8221; and it gives you a menu listing pictures on both your storage medium as well as your camera, if one is attached to the cart. From there, it could post both the pictures to some storage site (<a href="http://imageshack.us/">ImageShack</a>, for instance), grab the url, link it into your post then publish the post to your blog.</p>
<p>Pipe dream, I know. Any takers?</p>
]]></content:encoded>
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		<item>
		<title>APA Class Update</title>
		<link>http://dsdev.bigredpimp.com/2006/05/17/apa-class-update/</link>
		<comments>http://dsdev.bigredpimp.com/2006/05/17/apa-class-update/#comments</comments>
		<pubDate>Wed, 17 May 2006 09:31:16 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[NDS]]></category>

		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/46</guid>
		<description><![CDATA[I&#8217;ve managed to add some new stuff to my APA class (small part of a bigger whole). It&#8217;s changed a little bit from what was last seen of it (my Chip8 emu source contains an older version). Here&#8217;s a rundown of what I have and what&#8217;s planned.
Added:

Can initialize the class for use with bitmap or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve managed to add some new stuff to my APA class (small part of a bigger whole). It&#8217;s changed a little bit from what was last seen of it (my Chip8 emu source contains an older version). Here&#8217;s a rundown of what I have and what&#8217;s planned.</p>
<p>Added:</p>
<ul>
<li>Can initialize the class for use with bitmap or tile modes</li>
<li>Pixel plotting (the beef of the class)</li>
<li>Line, Rectangle, Circle, Polygons, Filled Circle, Filled Rectangle, Filled Polygons</li>
<li>Flood Fill (though it could still use some work)</li>
<li>Bitmap/Sprite drawing (draws an image at x,y)</li>
<li>Transparency modes (None, RGB Color)</li>
<li>Pen modes (Normal, AND, OR, XOR)</li>
</ul>
<p>Next:</p>
<ul>
<li>Transparency modes (Indexed Color, Alpha)</li>
<li>Writing modes (direct to video, buffered)</li>
<li>Anything else that comes up&#8230;</li>
</ul>
<p>I also have a fractal class that I&#8217;m playing with to test it as well as working on some text display stuff. If anyone has any suggestions, feel free to let me know.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Web-based &#038; DS-based Lox editors</title>
		<link>http://dsdev.bigredpimp.com/2006/05/08/web-based-ds-based-lox-editors/</link>
		<comments>http://dsdev.bigredpimp.com/2006/05/08/web-based-ds-based-lox-editors/#comments</comments>
		<pubDate>Tue, 09 May 2006 01:36:37 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
		
		<category><![CDATA[Lox DS]]></category>

		<category><![CDATA[NDS]]></category>

		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/45</guid>
		<description><![CDATA[My good friend MrMr[iCE] has made a web-based editor for Lox which I&#8217;ve been tweaking. Also, WinterMute (of devkitPro fame) has made an editor for use on the NDS. It will save to any device (I hope) that uses Chishm&#8217;s FAT libraries (GBAMP, MK2/MK3, SC SD/CF, etc).
The submissions should be sent to the same address [...]]]></description>
			<content:encoded><![CDATA[<p>My good friend MrMr[iCE] has made a <a href="http://bigredpimp.com/projects/lox/edit/">web-based editor</a> for Lox which I&#8217;ve been tweaking. Also, WinterMute (of devkitPro fame) has made <a href="http://www.devkitpro.org/loxEditor.zip">an editor for use on the NDS</a>. It will save to any device (I hope) that uses Chishm&#8217;s FAT libraries (GBAMP, MK2/MK3, SC SD/CF, etc).</p>
<p>The submissions should be sent to the same address as pointed out <a href="http://dsdev.bigredpimp.com/archives/39">here</a> and <a href="http://dsdev.bigredpimp.com/archives/43">here</a>.</p>
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