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	<title>BigRedPimp no DSDev &#187; Tutorials</title>
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	<description>BigRedPimpのゲームの開発 - Nintendo DS-related projects &#38; rantings</description>
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		<title>Tutorial ideas</title>
		<link>http://dsdev.bigredpimp.com/2008/06/05/tutorial-ideas/</link>
		<comments>http://dsdev.bigredpimp.com/2008/06/05/tutorial-ideas/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 21:26:39 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
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		<guid isPermaLink="false">http://dsdev.bigredpimp.com/?p=54</guid>
		<description><![CDATA[So I&#8217;m pondering some ideas for a DS development tutorial and what I want to include in it. I&#8217;m thinking I&#8217;ll be putting it in a &#8220;how to make a game&#8221; theme rather than just showing people how things work. A few examples of topics I want to cover aside from the basics are:

Metatiles (small [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m pondering some ideas for a DS development tutorial and what I want to include in it. I&#8217;m thinking I&#8217;ll be putting it in a &#8220;how to make a game&#8221; theme rather than just showing people how things work. A few examples of topics I want to cover aside from the basics are:</p>
<ul>
<li>Metatiles (small tile maps that make larger tiles)</li>
<li>Background tile animation</li>
<li>Sprite movement &#038; animation</li>
<li>Parallaxing</li>
<li>Collision detection</li>
<li>SFX &#038; music (not sure on this one yet)</li>
</ul>
<p>I&#8217;m still brainstorming so any ideas are welcome. The tutorial will only cover libnds usage so you PALib zealots are out of luck. You may want to read my <a href="/palib-survival-guide">PALib Survival Guide</a> to find out why.</p>
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