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	<title>BigRedPimp no DSDev &#187; Projects &#8211; Software</title>
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	<link>http://dsdev.bigredpimp.com</link>
	<description>BigRedPimpのゲームの開発 - Nintendo DS-related projects &#38; rantings</description>
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		<title>APA Class Update</title>
		<link>http://dsdev.bigredpimp.com/2006/05/17/apa-class-update/</link>
		<comments>http://dsdev.bigredpimp.com/2006/05/17/apa-class-update/#comments</comments>
		<pubDate>Wed, 17 May 2006 09:31:16 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/46</guid>
		<description><![CDATA[I&#8217;ve managed to add some new stuff to my APA class (small part of a bigger whole). It&#8217;s changed a little bit from what was last seen of it (my Chip8 emu source contains an older version). Here&#8217;s a rundown of what I have and what&#8217;s planned.
Added:

Can initialize the class for use with bitmap or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve managed to add some new stuff to my APA class (small part of a bigger whole). It&#8217;s changed a little bit from what was last seen of it (my Chip8 emu source contains an older version). Here&#8217;s a rundown of what I have and what&#8217;s planned.</p>
<p>Added:</p>
<ul>
<li>Can initialize the class for use with bitmap or tile modes</li>
<li>Pixel plotting (the beef of the class)</li>
<li>Line, Rectangle, Circle, Polygons, Filled Circle, Filled Rectangle, Filled Polygons</li>
<li>Flood Fill (though it could still use some work)</li>
<li>Bitmap/Sprite drawing (draws an image at x,y)</li>
<li>Transparency modes (None, RGB Color)</li>
<li>Pen modes (Normal, AND, OR, XOR)</li>
</ul>
<p>Next:</p>
<ul>
<li>Transparency modes (Indexed Color, Alpha)</li>
<li>Writing modes (direct to video, buffered)</li>
<li>Anything else that comes up&#8230;</li>
</ul>
<p>I also have a fractal class that I&#8217;m playing with to test it as well as working on some text display stuff. If anyone has any suggestions, feel free to let me know.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Web-based &amp; DS-based Lox editors</title>
		<link>http://dsdev.bigredpimp.com/2006/05/08/web-based-ds-based-lox-editors/</link>
		<comments>http://dsdev.bigredpimp.com/2006/05/08/web-based-ds-based-lox-editors/#comments</comments>
		<pubDate>Tue, 09 May 2006 01:36:37 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[Lox DS]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/45</guid>
		<description><![CDATA[My good friend MrMr[iCE] has made a web-based editor for Lox which I&#8217;ve been tweaking. Also, WinterMute (of devkitPro fame) has made an editor for use on the NDS. It will save to any device (I hope) that uses Chishm&#8217;s FAT libraries (GBAMP, MK2/MK3, SC SD/CF, etc).
The submissions should be sent to the same address [...]]]></description>
			<content:encoded><![CDATA[<p>My good friend MrMr[iCE] has made a <a href="http://bigredpimp.com/projects/lox/edit/">web-based editor</a> for Lox which I&#8217;ve been tweaking. Also, WinterMute (of devkitPro fame) has made <a href="http://www.devkitpro.org/loxEditor.zip">an editor for use on the NDS</a>. It will save to any device (I hope) that uses Chishm&#8217;s FAT libraries (GBAMP, MK2/MK3, SC SD/CF, etc).</p>
<p>The submissions should be sent to the same address as pointed out <a href="http://dsdev.bigredpimp.com/archives/39">here</a> and <a href="http://dsdev.bigredpimp.com/archives/43">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LoxDS Map Editor updated &amp; usage description</title>
		<link>http://dsdev.bigredpimp.com/2006/04/27/loxds-map-editor-updated-usage-description/</link>
		<comments>http://dsdev.bigredpimp.com/2006/04/27/loxds-map-editor-updated-usage-description/#comments</comments>
		<pubDate>Thu, 27 Apr 2006 09:20:19 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[Lox DS]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/43</guid>
		<description><![CDATA[You can find the editor here. Also, follow the jump for a brief description of how levels can be designed. See this post for submission information. I have 2 weeks to get levels done so the more the better. 

[BRP]: hedges to outline the level
[BRP]: you can do shapes &#038; such, granted there&#8217;s no gaps [...]]]></description>
			<content:encoded><![CDATA[<p>You can find the editor <a href="http://bigredpimp.com/projects/lox/downloads/loxApp.zip">here</a>. Also, follow the jump for a brief description of how levels can be designed. See <a href="http://dsdev.bigredpimp.com/archives/39">this</a> post for submission information. I have 2 weeks to get levels done so the more the better. <img src='http://dsdev.bigredpimp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<span id="more-43"></span></p>
<p>[BRP]: hedges to outline the level<br />
[BRP]: you can do shapes &#038; such, granted there&#8217;s no gaps in the outer bounds of the hedges<br />
[BRP]: the floor tiles can be ignored since I moved to a dynamic floor generator<br />
[BRP]: the Lox tile is P1 start, the Orc-looking creature moves in a &#8220;hit wall, turn right&#8221; path, the tree shoots fireballs when Lox crosses its path, the helmet head slides towards Lox, the goblin moves in a &#8220;hit wall, turn left&#8221; path<br />
[BRP]: doors should be placed either on a hedge or be surrounded by them<br />
[BRP]: rocks &#038; crates can be pushed<br />
[BRP]: potion bottle gives Lox 2 fireballs each<br />
[BRP]: and keys, of course, are to complete the level<br />
[Friend]: only need one? or can a level have more than 1 door?<br />
[BRP]: 1 door<br />
[BRP]: keys are just a goal object<br />
[BRP]: think of it like key pieces rather than a whole<br />
[Friend]: ok<br />
[Friend]: so if i plant 2 keys, they need both to open door<br />
[BRP]: yep<br />
[Friend]: allrighty then<br />
[BRP]: once you collect all the keys, certain monsters come to life<br />
[BRP]: the tree &#038; the helmet head are always alive<br />
[BRP]: have to block them from hitting you<br />
[BRP]: the wall guys only move once all keys are collected<br />
[Friend]: k<br />
[BRP]: gives you ideas on how to place the level objects</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lox DS levels needed</title>
		<link>http://dsdev.bigredpimp.com/2006/04/20/lox-ds-levels-needed/</link>
		<comments>http://dsdev.bigredpimp.com/2006/04/20/lox-ds-levels-needed/#comments</comments>
		<pubDate>Thu, 20 Apr 2006 20:49:04 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Lox DS]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/39</guid>
		<description><![CDATA[I&#8217;m looking for people to make some levels for a DS version of Lox: Monsters Labyrinth. The level editor is fairly simple to use so see what you can come up with. Please zip up all level designs into a zip named the same thing you named the level. Level names should be letters only [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for people to make some levels for a DS version of <a href="http://bigredpimp.com/projects/lox/">Lox: Monsters Labyrinth</a>. The <a href="http://bigredpimp.com/projects/lox/downloads/loxApp.zip">level editor</a> is fairly simple to use so see what you can come up with. Please zip up all level designs into a zip named the same thing you named the level. Level names should be letters only and contain no special characters (spaces, hyphens, etc). Send all submissions to <a href="mailto:submissions@wifico.net?subject=Lox%20DS%20Levels">submissions [at] wifico [dot] net</a>.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Chip8 emu source</title>
		<link>http://dsdev.bigredpimp.com/2006/04/10/chip8-emu-source/</link>
		<comments>http://dsdev.bigredpimp.com/2006/04/10/chip8-emu-source/#comments</comments>
		<pubDate>Tue, 11 Apr 2006 03:22:05 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/37</guid>
		<description><![CDATA[I&#8217;ve decided to clean up some of my projects folder and trim the fat. If anyone is interested, here is the emu source. It&#8217;s not pretty and is fairly slow but it should serve as a basis for how some of the stuff works on this little-known &#34;system&#34;.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to clean up some of my projects folder and trim the fat. If anyone is interested, here is the <a href="http://dsdev.bigredpimp.com/files/c8_src.zip">emu source</a>. It&#8217;s not pretty and is fairly slow but it should serve as a basis for how some of the stuff works on this little-known &quot;system&quot;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>APA Definition</title>
		<link>http://dsdev.bigredpimp.com/2005/09/20/apa-definition/</link>
		<comments>http://dsdev.bigredpimp.com/2005/09/20/apa-definition/#comments</comments>
		<pubDate>Tue, 20 Sep 2005 22:23:25 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/22</guid>
		<description><![CDATA[Just a quick something I was writing up in hopes of answering some questions.
APA Definition
]]></description>
			<content:encoded><![CDATA[<p>Just a quick something I was writing up in hopes of answering some questions.</p>
<p><a href="http://dsdev.bigredpimp.com/apa/" target="_new">APA Definition</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Project: Nigiri</title>
		<link>http://dsdev.bigredpimp.com/2005/09/18/new-project-nigiri/</link>
		<comments>http://dsdev.bigredpimp.com/2005/09/18/new-project-nigiri/#comments</comments>
		<pubDate>Sun, 18 Sep 2005 16:47:00 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[Nigiri]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/20</guid>
		<description><![CDATA[Just showing off a new DS project I&#8217;m working on.

More pics to follow, right now is just a drawing test.
]]></description>
			<content:encoded><![CDATA[<p>Just showing off a new DS project I&#8217;m working on.</p>
<p><a href="http://img.photobucket.com/albums/v492/bigredpimp/nds/apa/apaboardstones2.png" target="_new"><img src="http://img.photobucket.com/albums/v492/bigredpimp/nds/apa/th_apaboardstones2.png" style="border: 0;" /></a></p>
<p>More pics to follow, right now is just a drawing test.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And now, for something completely different&#8230;</title>
		<link>http://dsdev.bigredpimp.com/2005/08/24/and-now-for-something-completely-different/</link>
		<comments>http://dsdev.bigredpimp.com/2005/08/24/and-now-for-something-completely-different/#comments</comments>
		<pubDate>Wed, 24 Aug 2005 17:39:19 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[NDS]]></category>
		<category><![CDATA[Projects - Software]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/14</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://img.photobucket.com/albums/v492/bigredpimp/nds/pp.png" target="_new"><img src="http://img.photobucket.com/albums/v492/bigredpimp/nds/th_pp.png" style="border: 0;" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another test</title>
		<link>http://dsdev.bigredpimp.com/2005/08/24/another-test/</link>
		<comments>http://dsdev.bigredpimp.com/2005/08/24/another-test/#comments</comments>
		<pubDate>Wed, 24 Aug 2005 06:55:14 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[DSGraCon]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/13</guid>
		<description><![CDATA[24.Aug.2005 Test build. Comments welcome.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://dsdev.bigredpimp.com/dsgracon-test-24-Aug-2005.zip" target="_new">24.Aug.2005</a> Test build. Comments welcome.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Problems&#8230; but fixed</title>
		<link>http://dsdev.bigredpimp.com/2005/08/23/problems-but-fixed/</link>
		<comments>http://dsdev.bigredpimp.com/2005/08/23/problems-but-fixed/#comments</comments>
		<pubDate>Tue, 23 Aug 2005 07:33:50 +0000</pubDate>
		<dc:creator>BigRedPimp</dc:creator>
				<category><![CDATA[DSGraCon]]></category>

		<guid isPermaLink="false">http://dsdev.bigredpimp.com/archives/12</guid>
		<description><![CDATA[Ended up getting a really nice error message everytime I would use my app. Could not find the issue for the life of me so I did what I normally do: rewrite the function. It wasn&#8217;t too bad but it made me rethink some things so I can implement some of the transparency better. Should [...]]]></description>
			<content:encoded><![CDATA[<p>Ended up getting a really nice error message everytime I would use my app. Could not find the issue for the life of me so I did what I normally do: rewrite the function. It wasn&#8217;t too bad but it made me rethink some things so I can implement some of the transparency better. Should have a new test build ready later. I have to readd the transparency handling first.</p>
]]></content:encoded>
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