Entries Tagged as 'Projects - Software'

APA Class Update

I’ve managed to add some new stuff to my APA class (small part of a bigger whole). It’s changed a little bit from what was last seen of it (my Chip8 emu source contains an older version). Here’s a rundown of what I have and what’s planned.

Added:

  • Can initialize the class for use with bitmap or tile modes
  • Pixel plotting (the beef of the class)
  • Line, Rectangle, Circle, Polygons, Filled Circle, Filled Rectangle, Filled Polygons
  • Flood Fill (though it could still use some work)
  • Bitmap/Sprite drawing (draws an image at x,y)
  • Transparency modes (None, RGB Color)
  • Pen modes (Normal, AND, OR, XOR)

Next:

  • Transparency modes (Indexed Color, Alpha)
  • Writing modes (direct to video, buffered)
  • Anything else that comes up…

I also have a fractal class that I’m playing with to test it as well as working on some text display stuff. If anyone has any suggestions, feel free to let me know.

Web-based & DS-based Lox editors

My good friend MrMr[iCE] has made a web-based editor for Lox which I’ve been tweaking. Also, WinterMute (of devkitPro fame) has made an editor for use on the NDS. It will save to any device (I hope) that uses Chishm’s FAT libraries (GBAMP, MK2/MK3, SC SD/CF, etc).

The submissions should be sent to the same address as pointed out here and here.

LoxDS Map Editor updated & usage description

You can find the editor here. Also, follow the jump for a brief description of how levels can be designed. See this post for submission information. I have 2 weeks to get levels done so the more the better. :)
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Lox DS levels needed

I’m looking for people to make some levels for a DS version of Lox: Monsters Labyrinth. The level editor is fairly simple to use so see what you can come up with. Please zip up all level designs into a zip named the same thing you named the level. Level names should be letters only and contain no special characters (spaces, hyphens, etc). Send all submissions to submissions [at] wifico [dot] net.

Chip8 emu source

I’ve decided to clean up some of my projects folder and trim the fat. If anyone is interested, here is the emu source. It’s not pretty and is fairly slow but it should serve as a basis for how some of the stuff works on this little-known "system".