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Massive Hits and WFC Sh*ts

First, I have to say I wasn’t expecting that massive onslaught of traffic I’ve seen in the past week. Thanks to everyone who visited. It’s nice to see traffic once in a while. Hopefully I keep some visitors now. ^_^

I’m working on some "sekrit" stuff right now and need some help from my readers. What I’m looking for is some backdrops for a WFC ID Card system. Some ideas as to what they look like:

As well as the template for how they’re setup:

Now for some notes about the template for those of you who’d like to make some images for me.

  • Image size is 300*150px
  • Card label area - 157,66 @ 143*84px
  • “NAME” label - 166,75
  • “NAME” value - 180,87
  • “FRIEND CODE” label - 166,99
  • “FRIEND CODE” value - 180,111
  • “CLAN” label - 166,123
  • “CLAN” value - 180,135
  • Optional WFC logo (will be placed on my end - 35*35 - grey square on template) - 160,30
  • PNG is a must, alpha-blended PNG is suggested (for overlay support) but not required

That should be enough to get you started. If you have something to submit, please reply to this post.

UK WFC-compatible Wi-Fi hotspots

Sources: Nintendo Gal & GamesIndustry.biz

So now NoE has joined into the fray in securing Wi-Fi hotspots at heavily-travelled places. So far, the UK is the first in Europe to get its own set of Nintendo Wi-Fi Connection hotspots. The list of locations that DS users should be able to go to includes:
[Read more →]

FlashMe updated

*EDIT* If you’re looking for FlashMe v7, go here.

Well, I figured this would’ve happened. Since a certain person has Mario Kart DS right now, they dumped the firmware and handed it off to the people behind FlashMe. Now we have a version that should work with Mario Kart DS (as to avoid the "bricking" some people who’ve tested the game before have experienced). I’m mirroring the files from here since that page is only temporary and the main FlashMe page is out of disk space. The normal method of FlashMe still applies so you’re going to have to short the SL1 point under your battery cover to update this. So without further ado, the files (as well as hashes to verify them):

flashme.zip
flashme.nds (normal flashme, no health screen)
MD5 (9929e2fbec478a13ce291e63d3efadf8)
SHA-1 (d3a0befcd91a72e2169790d6bfa81b35ff8ad6a0)

flashme_stealth.zip
flashme_stealth.nds (stealth flashme, health screen in-tact)
MD5 (947e0f9090db795196c18375ea14c62d)
SHA-1 (77a7175cb2772c14017f88ed4e7f81f18ee9899c)

noflashme.zip
noflashme.nds (removes flashme)
MD5 (e473274e0685cd9a155bb7537cc4abf8)
SHA-1 (626abe832cdf6ef7bb529310737d99bf5cd305e8)

Even more Wi-Fi stuff… this time Mario Kart DS

Update: Thanks to some people in different places who decided to hotlink to EVERY image in this article. No, I don’t mean the thumbnails. I mean the actual pics. I had to move the pics to another host as to not lose my photobucket hosting for the month. Again, thanks to all of you bandwidth thieves.

A friend of a friend has a copy of MKDS and me being an extremely curious party wanted details. He took some pics of some of the menu screens & such so I feel that I should share them with those of you who are following my Wi-Fi posts here. So let’s get down to business…


First, we have the main menu screen. Nothing really that special, people have seen this plenty of times. Time to move along.
[Read more →]

Wi-Fi stuff again

Well, it seems that you’ll be able to add friends to your Nintendo WiFi Connection list either by Friend Code (12 digit ID) or by MAC address. The MAC address stuff surprised me. I’m wondering if they’ll be allowing any sort of cross-platform gaming that way. ;)

Taken from an interview with Jim Merrick (Marketing director of NOE) (en español):
Sin embargo, si lo que queremos es competir contra nuestros amigos, sí que podemos chatear, porque es seguro, cómodo y es alguien al que le hemos dado nuestro identificador. Cada Nintendo DS viene marcada con un código MAC, al que se accede con facilidad desde las opciones WiFi de la consola. Este código será el que tengamos que facilitar a la gente contra la que queramos competir para poder chatear con ellos y establecer partidas mucho más completas y elaboradas.

Real translation c/o Icythus @ #dsdev EFNet:
Nevertheless, if what we want is to compete with our friends, we can chat because it is secure, comfortable, and it’s with someone we have given our identifier to. Each DS comes marked with a MAC code, which you can access easily from the console’s wifi options. This is the code you have to give to people you want to compete with so you can chat with them and establish much more complete and elaborate matches.