Transparency & such
Decided to implement some things I figured might be helpful. For one, the app no longer defaults to splitting an image and displaying it on both screens. Now you can import your image and convert as-is. Next up is transparency. I already have the RGB transparency implemented and sort of have the palette ones (<=256color & greyscale) in but I think I’m going to remove palette support for now. The one transparency mode I may not implement is alpha blending due to the nature of the images normally being imported and the modes said images will be used in. AFAIK, the DS really doesn’t handle the 256 alpha levels PNG does except for in 3D textures (but I could be wrong, care to help?). I should have a new test build available now. Now if only iDeaS supported transparency correctly.




